A Development of Aesthetic Aspects of Massively Multiplayer Online-Based Educational Games
Keywords:aesthetics, campus, FBE, DGBL, orientation
Campus online MMO RPG is a game that can be used as a simulation for new students who are unable to come to campus for orientation due to a contagious epidemic. Therefore, the Campus Online MMORPG game also requires visuals that can make new students as players feel what the visuals on campus are like, making players feel comfortable when studying and how the culture on campus can be imagined by new students. Due to the need for visualization in games so that new students can imagine the environment on campus as in the real world, it is necessary to create an aesthetic that can represent the shape on campus so that students themselves can experience being on campus like the real world and feel comfortable when playing and learning through games.
This research was conducted to produce an aesthetic that can describe life on campus. The research was conducted by conducting a literature study through existing research. By doing a combination between FBE and DGBL. As well as conducting testing using the Likert scale success measurement from the questionnaire.
The result of this research is an aesthetic that can describe life on campus virtually through video game media, and increase the convenience of learning for players.
How to Cite
Copyright (c) 2022 Fajar Darmawan, Abdi Lazuardi Pratama, Handoko Supeno
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
Submission of a manuscript implies that the submitted work has not been published before (except as part of a thesis or report, or abstract); that it is not under consideration for publication elsewhere; that its publication has been approved by all co-authors. If and when the manuscript is accepted for publication, the author(s) still hold the copyright and retain publishing rights without restrictions. Authors or others are allowed to multiply the article as long as not for commercial purposes. For the new invention, authors are suggested to manage its patent before published. The license type is CC-BY-SA 4.0.