1.
Mirza IMMM. Optimalisasi Virtual Reality dan Augmented Reality Dalam Platform Gaming Menuju Masyarakat 5.0. j. VIS. [Internet]. 2024 Mar. 31 [cited 2024 Dec. 26];4(1):1-18. Available from: https://journal.widyatama.ac.id/index.php/visualideas/article/view/1732