KERANGKA ANALISIS KOMPONEN KONSEP DAN DESAIN GAME

Authors

  • Ririn Dwi Agustin Universitas Pasundan

DOI:

https://doi.org/10.33197/jitter.vol3.iss2.2017.125

Keywords:

Game concept, Game design, Gameplay

Abstract

[Id]

Pada tulisan ini diajukan sebuah skenario membangun pengetahuan tentang konsep dan desain beragam game yang ada di pasaran guna diacu untuk mendapatkan inspirasi dalam mengembangkan konsep dan desain game yang baru.

Sebagai langkah awal dari upaya tersebut, telah diusulkan sebuah kerangka analisis game untuk tahap konsep dan desain dari aspek struktur, klasifikasi teknis yang digunakan oleh komponen struktur, dan kualitas fungsional dari gameplay. Selanjutnya kerangka analisis dapat digunakan sebagai acuan untuk mengkaji dan mendokumentasikan sebuah game.

Konsep game dibangun dari enam komponen, yakni style, theme, character, setting, backstory, dan plot. Sedangkan desain game, pada hirarki pertama dibangun dari empat komponen, yakni elemen game, gameplay, game space, dan backstory & story. Elemen game terdiri dari karakter, item, dan objek. Gameplay dibagi menjadi goal, mechanic, game balance, dan level.

Kualitas dari gameplay dapat dilihat dari seberapa baik implementasi dari fitur unique solution, nonlinierity, teching player, modeling reality, input and control, output and feedback. Setiap komponen desain game memiliki klasifikasi teknis yang relatif standar yang bisa dipilih untuk membangun game.

Kerangka analisis yang dihasilkan dalam tulisan ini masih membutuhkan validasi. Proses validasi diusulkan dilakukan melalui implementasi kerangka analisis terhadap beberapa aplikasi game.

Kata kunci :

Konsep game, desain game, gameplay

[En]

Have been proposed a scenario to build knowledge about the concept and design of comercial games for inspiration in developing the concept and design of the new game.

As a first step of that process, have been proposed an analytical framework for the game concept and design phase of the structural aspects, technical aspect , and functional quality of the gameplay. Further this analysis framework can be used as a reference for assessing and documenting about a game.

The concept of the game is constructed from six components, namely style, theme, character, setting, backstory, and plot. While the design of the game, at the first hierarchy is built of four components, namely the game element, gameplay, game space, and story. Game elements consist of character, item and object. Gameplay consist of goal, gamebalance, level, and game mechanics. Stucture of concept and design of game is the result of a literature review of four books on game design with different authors.

The quality of the gameplay can be seen from how well the implementation of features unique solution, nonlinierity, teching player, modeling reality, and control input, output and feedback. Each component of game design have some standards of technical aspect. We can classify the game based on technical aspect that be used.

Framework analysis of the concept and design of the game in this paper still requires validation. The validation process is done through the implementation of the proposed analytical framework to several gaming applications

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Published

2017-04-15

How to Cite

[1]
R. D. Agustin, “KERANGKA ANALISIS KOMPONEN KONSEP DAN DESAIN GAME”, jitter, vol. 3, no. 2, Apr. 2017.

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Section

Articles